///sdse_action SphereMesh

#ifndef SPHEREMESH_H
#define SPHEREMESH_H

#include "sceneNode.h"

using namespace sde;

class SphereMesh : public SceneNode {
private:
    Ogre::Entity* entity;
    float sphereR;
    
public:
    SphereMesh(std::string _type, std::string _name, Object* _object);
    
    void updateRadius(Var val);
    void updateMaterial(Var val);
    
    void run();
};

#endif
